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The Iconic Puzzle Game Wouldn't Triumph at The Game Awards — An Additional Classification Could Fix That

As any significant honors show approaches, there’s always a demand for introducing additional classifications to acknowledge unsung work and delight the spirits of followers who have specialized interests.

My colleague made the case advocating for terror-themed awards. That would rule. Equally deserving are tabletop games, representing a dedicated supporter's campaign. But they will have to forgive me when I prioritize just as with other dedicated enthusiasts, I have a cast-iron argument supporting my request is the most urgent and important of all. This is the request: There should be a classification for brain-teasing titles.

Categorizing Game Types

Classifying creative works defies precise measurement; it’s very subjective, and it will always generate discussions concluding with vague boundaries. This explains why movie academies steer clear of genre categories. However, it represents an essential concession in the world of video games, showing incredible range it's challenging to consider them one unified medium.

To recognize the complete range of interactive entertainment excellence to receive acknowledgment, and for games of all stripes to compete fairly, genre categories are essential.

Existing Game Classification System

The major gaming awards currently feature award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Together, these six categories successfully include numerous genres, allowing placement accommodating various experiences.

Not so for puzzle games. No appropriate category exists for their placement. Examine these examples from outstanding current releases, showing diverse approaches: the architectural riddles of one title, the pulse-pounding block-matching of another game, engaging interpersonal challenges from additional release. What category would fit them within current classifications? Unfortunately, nowhere.

The Representation Problem

Numerous examples exist excellent brain-teasers launched regularly without proper recognition in entertainment awards, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, or the intensely contested small studio competitions.

  • One classic puzzle game received no recognition for anything that year
  • A different innovative game missed out during that ceremony
  • A beloved organization game got ignored that year
  • Only a few brain-teasers managed to sneak into niche award types

Value of Brain-Teasers

Commonly they're small games, however the design in brain-teasers holds tremendous importance. Famous handheld logic titles stand as most popular titles in the world and have been for over a decade.

The legendary block-stacking game competes with famous sandbox experiences claiming status as most purchased experience; it additionally competes for best game of all time. Logic titles represent cornerstones to the art of video games, and engaging with diverse game types.

The Solution and Justification

Brain-teasers wouldn't encounter that issue. You could fill a field of five interesting, varied, worthy titles every year with ease — actually, with challenge, because you’d have to leave numerous deserving experiences.

Restating the point, these represent titles that otherwise have no home during prominent ceremonies. Logic title developers are working at the challenging frontier game development, developing some of most fundamental forms of gaming itself. Comparable to movie stunt professionals, they deserve recognition. Let’s not keep them waiting generations.

JL
By

Joel Lopez

Eleanor Hayes is a tech journalist and blogger with over a decade of experience covering digital innovation and consumer tech.

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